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Temporarily Out of Stock!

Greetings Hitchikers,

The Hitchiker Board Game is currently out of stock and I need to reload on a few components before I can make any more.

If you happen to be a board game manufacturer ... hey give me a call!!

Other than that, please check back again or Contact Me and I'll let you know when it's available again.

Thank you for your interest.

- Scott Marshall, Inventor

When you Die, you LOSE EVERYTHING!

When you Die, the player with the least amount of Travelling Cash is the beneficiary and inherits:

  • All of your Travelling Cash
  • All of the savings in your Bank envelope
    (they cannot put it in their Bank and is just added to their Travelling Cash)
  • All of your units of Contraband

NOTE: When you die, all your Hometowns are returned to the Bank and available for purchase.

Important Exception: If another player is responsible for your Death (i.e. they rolled a 7 when you were trying to purchase Contraband) then it is that player who will inherit your entire estate but not your Hometowns.

When a Hitchiker dies, they are not out of the game. Hitchikers are subject to reincarnation.

When you die, you simply start over as you did at the beginning of the game. Choose a Hometown, receive $25,000 from the Bank and try again.

Although there’s no doubt that death sucks, you should remember that it can happen to other players as well. Sometimes having the least amount of Travelling Cash at the right time will change your situation dramatically.

REMINDER ... Anyone can join a Hitchiker game already underway and still have a good chance to win. Hitchikers can go from rags to riches in an instant. There will be times you’re on top of the world one minute and a little bummed out the next.

I’m sure I’ve mentioned this game can be like a wild ride on an emotional roller coaster.

NEW in Hitchiker – Life Insurance!!!

There may be times when players experience a succession of extreme bad luck when rolling the dice and die at the most inopportune times (not that there’s a good time to die).

In order to offer remedy, you have the option of purchasing Life Insurance (often very expensive) prior to your roll to move, which as is sounds will protect you from death, but only for that one roll.

To buy Life Insurance, prior to your regular roll to move:

  • Announce your wish to buy Life Insurance
  • Roll both dice and multiply the roll by $10,000 to determine the premium (cost)
  • Pay the Bank (if you can afford the insurance) and you will now have protection from death until the completion of your current turn.

TIP: Life Insurance may be a very good investment when you have a wad of Travelling Cash or Contraband you are trying to protect, or have a lot in your Bank. Unfortunately, it won’t make much sense or difference to buy it if you’re poor to begin with.

Every once in a while you may find you go broke on the road and run out of Travelling Cash.

Sometimes this will work in your favour, when someone else has to pay the person with the least amount of Travelling Cash.

When you encounter an obligation and do not have enough Travelling Cash to pay the total, you simply pay what you have and that is all they (another player or the Bank) are going to get. There is no further debt.

If this occurs, you immediately skip town, move to your next Hometown and collect $10,000 from the local “Welfare Office” (paid from the bank).

You CANNOT deposit the $10,000 you just scammed into your Bank envelope at this time.

Just being out of cash does not qualify you to go to your Hometown. You must have an obligation you are unable to settle in full. There may be times when you are wandering aimlessly hoping for something good to happen to you (or bad for one of the other players).

NOTE: Hitchikers have no credit of any kind.

When you land on a Bad Ride city, you must pick up a Bad Ride card from the top of the stack and read it aloud.

Follow the instructions of the Bad Ride and remember if there is ever any doubt about what is happening, common sense should prevail.

The other players in the game will always be the jury when a judgment is required and decisions should be unanimous.

Return the used Bad Ride cards to the bottom of the pile.

One of the great features of the Hitchiker Board Game are the Casino cities which are like having a mini game within the bigger game. For details on the various games to play, see the Hitchiker Casino Rules.

When you land on the GREAT WHITE NORTH CASINO or any other CASINO city (Charlesfun, Party Gras or Lost Wages), you may choose any one of the available game options to play with all the other players.

A reminder guide of the various game options is found on the board in the GREAT WHITE NORTH CASINO (pictured above).

Land on any CASINO city and you, as the Dealer, may choose ONE of the following games to play:

  • HIGH ROLL CRAPS
  • BLACKJACK (21)
  • TEXAS HOLD 'EM

The Hitchiker versions of Blackjack and Texas Hold 'em have slight format variances that either improve the players chance of success or diminish the potential damage. A description of each game follows.

Don't know how to shuffle a deck of cards? Want a faster game to play? No problem, High Roll Craps is for you.

The House (Bank) puts up a prize of $250,000. All players roll both dice. High roll wins the pot. In the case of a tie, players split the pot equally.

Ace + Ten = Blackjack!

The object of casino style blackjack is to make a hand that totals 21 or less and is higher than the hand made by the "House".

Anytime your hand totals more than 21, you have "busted" and lose your wager immediately.

All transactions while playing Blackjack are between the individual players and the bank.

DEALING- Shuffle the deck of playing cards and take the top card regardless of value and place it upside down on the bottom of the deck.

Beginning with the player to your left, deal each player one card FACE UP.

INTRODUCTION- If you enjoy poker, you may be familiar with Texas Hold 'em due to the games exposure on tv, online and in popular culture.

Texas Hold 'em is more involved than Blackjack and appeals to gamblers who want more interaction between players. Below, are basic play instructions. If more detailed information is required, search for Texas Hold 'em rules online.

NOTE TO THE PURISTS- As with Blackjack, I have changed the real betting format of the Hitchiker version of Texas Hold'em, primarily to speed things up and assist the novice player in understanding what to do.

OVERVIEW- In Texas Hold 'em, as in other games of poker, players compete for money contributed by the players themselves (called the pot). As a bonus, in the Hitchiker version the bank also seeds the game with an additional $100,000 to get started.

Players attempt to control the amount of money in the pot based either on the their own hand, or on their prediction as to what their opponents may be holding.

The hand is divided into a series of stages; at the conclusion of which, the pot is typically awarded to one player (an exception discussed below).

A hand may end at the showdown, in which case the remaining players compare their hands and the highest hand is awarded the pot; that highest hand is usually held by only one player, but can be held by more in the case of a tie.

The other possibility for the conclusion of a hand occurs when all but one player has folded and have thereby abandoned any claim to the pot, in which case the pot is awarded to the player who has not folded.

The object of game is to make mathematically and psychologically correct decisions regarding when and how much to bet, raise, call or fold.